With the project of robotics and programming the CEIP Sanchis Guarner seeks further, at the pupils of the superior cycle (5th and 6th of Primary), new roads of learning that go further of the concepts and benefits of the programming, the montage and operation of machines. Besides, the children of this generation are native digital, that is to say, are totally familiarised with the use and the use of tools and technological devices therefore, any age is good to commence at learning the basic aspects of the robotics, the tech and the block programming (online platform SCRATCH).
These interdisciplinary or multidisciplinary projects carried out by the tutors of the 5th and 6th grades of Primary, also connected with STEAM (Science, Technology, Engineering and Mathematics), allow them to work on the contingents of the different subjects of the curriculum in a globalized and innovative way , enhancing the motivation to learn and the inclusion of the student. This teaching-learning process has a positive impact on the students' key competencies, favoring and empowering them.
AWARDS:
This Program allow Sanchis Guarner d'Ondara school to win important prizes ha guanyat diversos premis, of recognized prestige and recognized Institutions in the National sphere.
- National Award to Project #GirlsGonna, otorgat of Fundació Espanyola per a la Ciència i la Tecnologia (FECYT).
- National Award Festival Escolar i Universitari de les Arts Audiovisuals (Festival eMove), in dicactic and educative videogames.
News Award winning list of VI Festival eMove
ANOTHERS PARTICIPATIONS AND PROJECTS:
We also participate in the Projects of the company collaborator with Conselleria elCaleidoscopio and the MICE (Mostra Internacional de Cinema Educatiu):
- Proyecto Tu Obra (elCaleidoscopio, amb subvenció de l'Ajuntament d'Ondara), we learn to program a robot with the EZ-builder application, there are still semi-finalists.
- Taller d'STOP MOTION (MICE), wich that we learn to animate objects and characters, as well as the realization of multiple photographs.
PROGRAMMING WITH SCRATCH - EDUCATIONAL AND EDUCATIONAL VIDEO GAMES
BENEFITS OF PROGRAMMING AND ROBOTICS
Logical Thinking
It promotes the acquisition of scientific knowledge and logical thinking, thanks to the solution of problems and mathematical challenges in a fun way.
English
It promotes the knowledge of English in a fun way and from a technical point of view, since everything related to robotics and programming is in this language.
Programming
It is closely related to learning programming, a basic knowledge in the professional profiles of the immediate future.
Fun
It’s a lot of fun and this is key to encouraging learning in boys and girls.
Attention
It encourages attention to detail and affects better school performance.
Creativity
It develops creativity and drives children's natural curiosity about robot design, operation, and skills.
Socialitzation
It increases the interaction of the most shy children in work groups and helps them to socialize, both with their work group and with other children in competitions.
Self-esteem
Improve self-esteem and autonomy by solving problems and facing challenges that challenge your logical thinking.
Team work
It encourages teamwork because the protagonist is not the child, but the result of group work, the educational robot that is to provide operation.