
ETWINNING 24-25 SUSTAINABLE: A14 WORLD WATER DAY GAMES

ACTIVITAT A REALITZAR:
SDG of This Month:SDG 6 Clean Water and Sanitation – SDG 15 Life on Land
International / World Day:World Wildlife Day (3 March 2025), International Day for Digital Learning (19 March 2025), World Water Day (22 March 2025)
Educational Strategy:Game-Based Learning
Final Product: A digital collection with games about Water and Life on Land (Wakelet, Symbaloo, …)
Learning Goals:To reflect on the importance of sustainable water management. To learn about threats to wildlife, deforestation, and the need for conservation efforts. To think creatively about how to convey key environmental messages through game creation. To enhance their technological proficiency by using digital tools, game development platforms, and basic coding languages (e.g., Scratch).
“World Wildlife Day” Project Poster

“International Day for Digital Learning” Project Poster

“World Water Day” Project Poster

About This Activity:
Creating a digital collection with games about Water and Life on Land.
Dear partners, we will complete this activity in 3 easy steps.
STEP 1:In the plenary session, students will watch the videos “Understand Goal 6: Clean Water and Sanitation (Secondary)” and “Life on Land🌳SDG 15 🐻 Sustainable Development Goals for Kids” on Youtube to learn about water and life on land.
Videos link: https://www.youtube.com/watch?v=7x2Ch-aMqEY
STEP 2: Students will create digital games using LearningApps, Wordwall, Kahoot, Quizizz, Scratch. The main theme of the games will be SDG 6 or 15, the importance of water in our lives, water resources in the world, water conservation and life on land (plants and animals). They will collaborate with our other project partners while creating these games.
STEP 3: Project partners will share words, questions, and images (contents) for the games. The other partner will create the digital game using these suggestions. To plan this collaborative work, teachers will fill out the table below created in Google Docs.
Once all digital games are completed, a “Digital Games Collection” will be created and shared with Symbaloo or Wakelet by the project founders.
Google Docs edit link: Creating Digital Games Collection (March 2025)
Google Docs view link: Creating Digital Games Collection (March 2025)
PLANFICACIO DE L’ACTIVITAT:

CENTRE: Celebració del dia Mundial de l’Aigua en la col·laboració de l’UJI i Càtedra Facsa
CLASSE: Realitzar les activitats col·laboratives de la plataforma, coordinarà grup 2.
RESULTAT DE L’ACTIVITAT:
CENTRE
Comencen les jornades dedicades al Dia de l’Aigua dins del projecte etwinning sustAInable amb la col·laboració de la Universitat Jaume I i la càtedra Facsa. #etwinningschool #sustAInable


PARTNERS’ GAMES
Some examples of the games created by international teams in this activity:
+Game international team 19 (created by IESFTàrrega and Mustafa Kiris)
You can find and play all games in this collaborative wakelet
WORK IN CLASS
The students of Team 2 complete the collaborative games.
Thanks to the students of Mustafa Kiriş Ortaokulu Efeler, Aydın, Türkiye, Class 8/A Group 2, for the questions about World Water Day for our collaborative Kahoot.
We have prepared our part of the game from IC Amaldi Cadeo Pontenure, Italy

DISSEMINATION CENTER AND FAMILIES
We celebrate the international days of March with this gymkhana of games created in teams with the European partners of the eTwinning sustAInable project. You will find the QR codes in the school hallways—have you located them yet? Invite your family to play with us too! #etwinningschool #sustAInable

GROUPS PLAYING GAMES:
Fem una gymkana on han de trobar el cartell repartit per llocs estratègics del centre i amb el codi QR ja poden jugar i celebrar amb nosaltres els dies internacionals de març!



